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The Fundamentals of Good Games
How to Design a Successful Art Room Game 2:56
Games for Classroom Management
Best Games for Waiting in Line 4:33
Games to Use for Early Finishers 4:20
Games to Inspire Student Cooperation 1:50
Vocabulary Attainment Games
Simple Games to Build Art Vocabulary 2:19
Games to Boost Creativity
Simple Games to Build Creativity 3:22
Art History Games
Encouraging Recognition through Games 3:06
Games that Invite Description/Comparison 2:52
Providing Context Through Play 3:35
Practicing Technique Games
Using Games to Teach Media Techniques 3:13
Observational Drawing Through Play 1:42
Unlock Certificate: 5 Questions
2 PD Hours
1 Discover the fundamentals of a well-designed game.
2 Explore strategies for effectively planning and managing art curriculum-based games.
3 Learn simple systems for incorporating vocabulary, art history, creativity, and more through game play.
Games are a naturally engaging way to teach content. Through play and healthy competition, students can practice a variety of art curriculum concepts such as art history, creativity, and vocabulary attainment. In this learning pack, study how to best design a game tailored to the needs of your students. Plus, discover a myriad of game ideas to implement immediately in your art room.
A. Develops lessons, units, and/or centers that connect with student interests and backgrounds
C. Develops questioning techniques to encourage higher-order thinking skills
F. Designs opportunities for collaboration among students
C. Develops appropriate adaptations and enrichments for students
A. Designs experiences to practice critical thinking and problem-solving skills
11. Relationship Building
A. Builds rapport and positive relationships with students
PRO Content Lead at AOEU, Elementary Art Teacher, and PRO Facilitator
Lindsey Moss is an elementary art teacher in Yorkville, Illinois. She enjoys art history and finding creative and artistic solutions to educational challenges.