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Creating a positive learning environment in the online classroom can help students feel more supported in their artmaking and lead to more effective critiques. This can be a challenge when students aren’t physically sitting next to each other and will require some planning and intentionality on your part. Activities to learn about your students and build connections are important at the beginning of the course to lay a foundation of community and are also necessary to include throughout the class to maintain a positive atmosphere.
These games are designed for live video chats with groups of students and can be adapted for any age by changing the topics. All of the games allow students to respond verbally, and, if possible, you could engage more students by having them enter their responses in the chat feature.
You play the host in this high-speed and action-packed game. Start by cold-calling on one student and ask their preference between two fun choices. For example, you could ask a student to choose between cake or pie. The student would unmute and give their answer. You can choose to add follow up questions like what flavor is their favorite and/or share your personal preference. To engage other students, you could also poll the class by asking students to give a thumbs up if they agree. Then, continue asking specific students to choose this or that with a variety of fun topics. Students can also submit topics before the game begins to give you a stock of ideas to pull from.
Examples could include:
Keep the whole class engaged with this scenario-based activity where everyone gets to play at the same time. You start by asking the students which scenario they would prefer, and they can respond by holding up a 1 or 2 with their fingers. For example, “Would you rather eat a cup of grass or a cup of dirt?” Encourage students to respond immediately with their fingers and give students a chance to see how the class responded. Use the opportunity to engage with individual students by posing follow-up questions and comments. Topics can be fun and imaginative to get the students laughing and thinking about the possibilities.
Learning about your students’ past experiences can be a fun way to get to know them and build connections with others in the classroom. This game starts with you saying, “I have never…” and then picking an experience, action, or thought. For example, “I have never eaten food off the floor.” If students have done the action and eaten food off the floor, they give a thumbs up, signifying it’s okay to do. You can then follow up with students and ask them to share their past experiences with the rest of the class. This game can also be adapted for students to take turns sharing what they have never done and having the class respond.
Other examples could include:
This game can have it all as students complete the sentence you start. The topics can reveal their opinions, interests, and allow them to be imaginative and creative. You start by calling on a student and giving the first part of the sentence. For example, “I’m most happy when…” and then the student completes the answer. You can then use that information to engage the rest of the class by seeing who agrees with them. You could also share your own answer to help the students learn more about you.
Other possible sentence-starters include:
Learning about students is never easier than just asking them directly. In this game, you cold call on students and ask for their favorite of specific topics. Students respond immediately, and you can move on to the next student and question. As students share their favorites, other students in the class can make connections and see who has shared interests. You can also ask students to elaborate on their answers and share your own responses.
Building relationships with students in the art room happens more naturally over time and through organic conversations and moments. In the online classroom, however, it’s important to build in specific activities to make connections with your students and to help them connect with each other. Using games can be a fun way to engage all students and learn more about their interests and background. Learning online can feel isolating, but adding in games like these can help students be a part of a community to give them a sense of belonging and help them enjoy their art experience.
What other games can be used in the online classroom to learn about students?
What art projects can help students connect with each other?