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Technology in the 21st-Century Art Room


In this course, participants will learn to teach art as 21st-century digital citizens by developing deep understandings of current and emerging technologies, designing playful and interactive curricula for blended classrooms, and pioneering learning experiences in exploratory environments. They will learn how to use technology in the art classroom, including best practices for online instruction delivery, increased engagement through technology, methods to reach struggling students and connect with parents, tactics to address the technology gap, and more. Participants will leave this course with a toolkit of high-level strategies, insights, and action plans for teaching art in the 21st-century classroom.

Prerequisites: None

For the official course description, see the course syllabus or Graduate Catalog.

Required Materials

Purchase: None

Additional Materials

  • Computer with basic audio and video input and output equipment
  • Internet access (broadband recommended)
  • Basic computing skills (see AOEU’s Technology Requirements)
  • Access to AOEU’s online learning platform, Brightspace, to view course content, submit assignments, and engage in discussion (provided)
  • Word-processing platform (Microsoft Office, Pages, Google Docs)
3
Graduate Credits
All courses will now close at 11 PM Central time on the 27th of each month. Graduate Credits 3 Graduate Credits
Price Graduate Credit $1197.00
Timeline
Mon 8 Sun
Feb 7 Weeks Apr 3
Upcoming Course Run Dates
Feb 7 Apr 3
Apr 4 May 29
May 2 Jun 26
Jun 6 Jul 31
Jul 4 Aug 28
AOEU Course Code
DIG547
Morningside Course Code
EDUC500 AOE047

Course Objectives

  • Advocate and model digital citizenship and responsibility while engaging in professional and personal growth as a 21st-century digital citizen.
  • Design and develop responsive curricula, assessments, and classroom interactions for blended classrooms.
  • Create meaningful learning experiences through a synthesization of art education pedagogies and digital teaching approaches.
  • Predict future trends in digital learning to strategize educational approaches for the classroom.
  • Direct participatory learning experiences in digital spaces to encourage students to explore their interests, heighten classroom engagement, and foster motivation.

Course Breakdown

Week 1
Organizing Your Digital Toolkit
  1. Scan classroom and personal access to create an inventory on digital resources and methodologies.
  2. Strategize creative ways to increase technical access for classrooms.
Week 2
Teaching Art and Design in a Digital Age
  1. Explore digital pedagogies, including adaptive learning, gamification, learning analytics, VR/AR, and mobile learning.
  2. Practice education technology tools.
Week 3
Instructional Strategies
  1. Identify the best learning app/tools for classrooms based on age and/or achievement levels.
  2. Blueprint ways to use technology to teach, increase student engagement, boost motivation and resiliency, and further arts skills.
Week 4
Experimental Curricula
  1. Examine tech tools and online functionalities for curriculum development, including ones that create, expand, and/or support the curriculum, and tools that save curriculum development time.
  2. Create a comparison chart of five curriculum edtech tools, such as lesson planning programs, or create a work of art using online software.
Week 5
Assessments
  1. Strategize how to assess artwork using technology.
  2. Design responsive curricula, digital assessment tools, and classroom interventions integrating previous course work.
Week 6
Safety and Digital Classroom Management + Digital Citizenship
  1. Develop best practices to ensure children stay safe online.
  2. Strategize how to promote and model digital citizenship in the art classroom.
Week 7
LMS Integration
  1. Analyze various LMS integrations and potential roadblocks.
  2. Develop an online digital learning experience (such as a unit) on an LMS or similar platform.
Week 8
Reflection
  1. Articulate learning in this course and contemplate future applications as technology and the online classroom continue to evolve.
  2. Develop short-term and long-term goals for implementation.

Produce a Digital Work of Art

1. Research


Identify a specific skill your students need improvement on the most.

2. Discussion


This skill can range from idea generation, conceptual thinking, an art competency (such as a specific technique, like how to draw in two-dimensional, or general skill, like color matching) reflection.

3. Practical Application


Create a plan for a classroom intervention using at least one of the tech tools or platforms you’ve learned about through this course. You may also include digital pedagogies, the SAMR model, and other frameworks.

Let's Get Started

If you know what you need, then go ahead and register.


Don't worry if you still have questions. Our admissions counselors keep up with the requirements for teachers in your state and can help you choose a course that's right for you and your career.

All you have to do is reach out.


Call Us 515.650.3198 8 am - 5 pm CST (M-F)
Text Us 515.650.3198 We'll respond within 24 hours (M-F)
Email help@theartofeducation.edu We'll respond within 24 hours (M-F)
Contact the Registrar

You have been withdrawn due to violation of program policies and are unable to enroll.

Please contact the Registrar (registrar@theartofeducation.edu) with questions.

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